#pragma once

#include <windows.h>        // Header File For Windows
#include <gl\gl.h>          // Header File For The OpenGL32 Library
#include <gl\glu.h>         // Header File For The GLu32 Library
#include <gl\glaux.h>       // Header File For The Glaux Library

class Object3D
{

public:

	Object3D(void);
	virtual ~Object3D(void);
	
	virtual void Draw(GLfloat* = NULL) = 0;
	
};
