#include ".\rectangle.h"

void RectangleR::Draw(GLfloat* C ){
	Triangle::Draw(C);
	//float vec[3] = {-1.0f, 0.0, 0.0f};
	Triangle T(((this->right-this->top)+(this->left-this->top)) + this->top, this->right, this->left);
	T.Draw();
}


RectangleR::RectangleR(Point3D x, Point3D y, Point3D z):Triangle(x, y, z){
}

