#pragma once //#include "object3d.h" #include "Point3D.h" class Triangle : public Object3D { protected: Point3D top; Point3D left; Point3D right; public: Triangle(Point3D, Point3D, Point3D); Triangle(Point3D*); Triangle(const Triangle&); const Triangle& operator=(const Triangle&); void Draw(GLfloat* = NULL); ~Triangle(void); };