#pragma once
//#include "object3d.h"
#include "Point3D.h"

class Triangle :
	public Object3D

	

{

protected:
	Point3D top;
	Point3D left;
	Point3D right;

public:

	Triangle(Point3D, Point3D, Point3D);
	Triangle(Point3D*);
	Triangle(const Triangle&);
	const Triangle& operator=(const Triangle&); 
	void Draw(GLfloat* = NULL);
	~Triangle(void);
};
