Additive depth maps, a compact approach for shape completion of single view depth maps
Po Kong Lai, Weizhe Liang and Robert Laganière University of Ottawa Ottawa, ON, Canada |
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Overview
The ability to complete and reconstruct the 3D geometry of an object from a single view depth map is particularly useful for VR/AR applications, robotics (ie: grasping objects), obstacle avoidance and content creation. However, reconstructing the 3D shape of objects from a single depth map is very challenging due to the inherent ill-posed nature of the problem - potentially infinite configurations and arrangement of shapes can produce the same depth map. In our work, Recent state-of-the-art approaches use a 3D skip-connected auto-encoder style network where the input and output is either a voxel occupancy grid or a signed distance field (SDF). These 3D networks essentially replace the 2D pixel array with it’s 3D analogue - a dense 3D voxel grid. Thus, computational and memory requirements for these networks scale cubically. As a result, these networks are typically trained with low resolutions (323 voxels) often leading to coarse outputs. In our work, we introduce the concept of an “additive depth map” as a compact representation for 3D shape completion and propose a 2D CNN to predict it. Our contributions are as follows:
- The additive depth map as a minimal representation for 3D shape completion from single view depth maps which can preserve thin structures..
- A network which can prediction the additive depth map in real time (~14 fps).
- We show experimentally that the additive depth map can achieve state-of-the-art results for single category 3D shape completion. Additionally, we show that our approach performs well on real world data after being trained purely on synthetic datasets.