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communication system
subjectfact 
communication systemcontains layers in order from bottom to top
  • facilities for transmitting and receiving signals
  • is a layer that deals with splitting messages into packets and reconstructing messages that are received
  • a layer that deals with handling ongoing connections with a remote host
  • a layer that handles various protocols used by application programs such as http
2001-08-30 14:54:58.0
has clients a program that allows users to send a message or maintain a conversation with users on another computer2001-08-30 14:54:58.0
has server a program that routes messages and can have features such as 'forwarding' that people are familiar with from the telephone network2001-08-30 14:54:58.0
is a subtopic of 3.4 - The Client-Server Architecture2001-08-30 14:54:58.0
is a subtopic of 9.5 - Architectural Patterns2001-08-30 14:54:58.0
is a kind of client-server system2001-08-30 14:54:58.0
is a kind of multi-layer system2001-08-30 14:54:58.0
multi-layer systemhas part layer2001-08-30 14:56:38.0
uses multi-layer architectural pattern2001-08-30 14:56:38.0
client-server systemgenerally uses multiple threads of control that can be concurrently executed to implement concurrent operations, otherwise when the client is waiting for one kind of input, it will not be able to respond to the other kind of input2001-08-30 14:54:53.0
has interaction
  1. The server starts running
  2. The server listens for clients wanting to connect
  3. Clients start running and perform various operations, some of which require connecting to the server to request a service
  4. When a client attempts to connect, the server accepts the connection if it is willing
  5. The server waits for messages to arrive from connected clients
  6. When a message from a client arrives, the server takes some action in response, such as sending a message back to the client, then resumes waiting
  7. Clients and servers continue functioning in this manner until one of them decides to shut down
2001-08-30 14:54:53.0
has problem developers of clients are frequently forced to upgrade their clients whenever the server is changed if clients and servers are developed by different organizations2001-08-30 14:54:54.0
involves at least one server and one client2001-08-30 14:54:54.0
is inherently concurrent because the server runs concurrently with the clients, normally (but not necessarily) on different computers2001-08-30 14:54:54.0
is prone to security violations, due to the fact that information is transmitted over a network2001-08-30 14:54:54.0
is vulnerable to interruptions in communication or denial-of-service attacks2001-08-30 14:54:54.0
should be forward-compatible and backward-compatible with other versions of clients and servers by designing the client-server protocols to be very general and flexible2001-08-30 14:54:54.0
should incorporate encryption, firewalls and similar methods of ensuring security2001-08-30 14:54:54.0
software systembecomes complex because it is easy to add new features and because software engineers typically add features without fully understanding a system, which may not have been originally designed to accommodate the features2001-08-30 14:57:43.0
can automate business process2001-08-30 14:57:43.0
can be divided in many ways:2001-08-30 14:57:43.0
is typically initially developed as a prototype2001-08-30 14:57:43.0
must have well-described requirements if other systems or subsystems are going to use its services or communicate with it2001-08-30 14:57:43.0
should be designed for flexibility right from the start2001-08-30 14:57:43.0
undergoes evolution over its life-span2001-08-30 14:57:43.0
distributed systemis divided up into clients and servers2001-08-30 14:55:20.0
systemcan have specification which is then implemented by a collection of components2001-08-30 14:57:52.0
exists even if its components change over the course of time, or are replaced by equivalent components2001-08-30 14:57:52.0
has scope2001-08-30 14:57:52.0

Next client-server systemdatabase system    Upclient-server system, multi-layer system    Previous client-server systemworld wide web