Object Oriented Software Engineering View all facts Glossary Help |
| subject > programming language construct > data item > object > occurrence |
| occurrence | ||||
| subject | fact | |||
| occurrence | has definition An object that is a member of a set of classes that set share common information but also differ from each other in important ways | ![]() |
| has example a member of the set of all episodes of a television series - they have the same producer and the same series title, but different story-lines. | ![]() | |
| is a subtopic of 6.2 - The Abstraction-Occurrence Pattern | ![]() | |
| is a kind of object | ![]() | |
| object | can be referred to without reference to the data (instance variables) contained in it | ![]() |
| can be referred to by several different variables at the same time | ![]() | |
| can represent any entity to which you can associate properties and behaviour | ![]() | |
| has live activation while the object is performing computations in a sequence diagram | ![]() | |
| has behaviour | ![]() | |
| has state | ![]() | |
| has synonym instance: instance is used when you are talking about the role with respect to the class and object is used when talking in a more general way | ![]() | |
| is distinct from every other object even if they contain the same data | ![]() | |
| is in a state until an event occurs that causes it to change state | ![]() | |
| is structured | ![]() | |
| is drawn as a rectangle containing a colon and the underlined name of the class (optional if it is clear from the context), which may be preceded by an optional instance name in a UML instance diagram | ![]() |