![]() |
subject > pattern > design pattern > player-role |
![]() ![]() | ||||
player-role | ||||
subject | fact |
player-role | has definition A pattern in found in class diagrams in which one class (the player) has several associated role classes. Instances of the role classes can change over the lifetime of a player | ![]() |
has antipatterns merging all the properties and behaviours into the Player class which however, creates an overly complex class - much of the power of object orientation is lost | ![]() | |
has context | ![]() | |
has forces
| ![]() | |
has problem How do you best model players and roles so that a player can change roles or possess multiple roles? | ![]() | |
has related patterns Abstraction-Occurrence pattern | ![]() | |
has solution
| ![]() | |
is a subtopic of 6.4 - The Player-Role Pattern | ![]() | |
is an instance of design pattern | ![]() | |
design pattern | has name | ![]() |
has references one or more references which indicate who developed or inspired a pattern | ![]() | |
should be illustrated using a simple diagram | ![]() | |
should be written using a narrative writing style | ![]() | |
pattern | should be as general as possible | ![]() |
should be described in an easy-to-understand form so that people can determine when and how to use it | ![]() | |
should contain a solution that has been proven to effectively solve the problem in the indicated context | ![]() |
Next design pattern: proxy Up: design pattern Previous design pattern: observer