3D Face Cloning from range data



    We give an animation structure to the range data. The way to perform is to modify a animatable generic model with very similar methodology and use shape and texture interpolation. The range data is from Turing Institute in UK. Fitures in (a) are the range data. It has the plane structure without any information for face, except the texture coloring. (b) shows one step for getting features on the input. The pictures in (c) are snapshoted images for several expressions after having animation structure.