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object > GUI event object |
GUI event object | ||||
subject | fact |
GUI event object | has definition A common object used in GUI window systems to represent the action of a user pressing a mouse button or a key on the keyboard | |
is a subtopic of Graphical User Interfaces | ||
is a kind of object | ||
represents an action of the user | ||
object | when an object is created
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can access all instance variables of all objects of its class | ||
can be encapsulated by providing accessor methods | ||
can be converted into a string using the toString method | ||
can be referred to without reference to the instance variables contained in it | ||
can be referred to by several different variables at the same time | ||
can communicate with every object to which it has access through its public interface | ||
can convert itself to a string representation using the toString method | ||
can model | ||
can notify other objects that a condition variable has changed | ||
can receive messages from
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can return its class using the getClass method | ||
can send messages to
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can wait on 0 or more condition variables | ||
communicates with other objects by sending and receiving messages | ||
has 0 or more instance variables | ||
has 0 or more methods called instance methods | ||
has behaviour that is specified by its methods | ||
has state that is maintained in its variables | ||
has example of creation String name = new String(); | ||
has part public interface | ||
hides methods from other objects using the 'private' keyword | ||
inherits instance methods and instance variables from | ||
is distinct from every other object even if they contain the same data | ||
is created by
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shares every instance method of its class with the other instances of its class | ||
shares its implementation with other instances of its class | ||
shares one copy of each class variable of its class with the other instances of its class | ||
to create you use the new operator |
Kinds of GUI event object :
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