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subject > mechanism |
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mechanism comparison table |
Subject | have purpose | prevent | see also | is a kind of | is a subtopic of | has definition |
---|---|---|---|---|---|---|
semaphore | race conditions | mechanism | 10.5 - Defects in Timing and Co-Ordination: Deadlock, Livelocks and Critical Races | A mechanism that allow data items to be locked so that they cannot be accessed by other threads when they are not ready | ||
socket | Socket class | mechanism | 3.5 - Technology Needed to Build Client-Server Systems | Data in a client or server that represents an end of a TCP/IP connection. A complete connection has two sockets, one in the client and one in the server | ||
synchronization | to avoid problems that can arise when two threads can both modify the same object at the same time | practice | The Basics of Java | A mechanism to guarantee that only one thread can access an object at a time |
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