acceptability (7 facts) - The extent to which customers and users like a system
availability (5 facts) - A quality that measures the amount of time that a system is running and able to provide services to its users
cohesion (7 kinds, 5 facts) - A measure of the extent to which related aspects of a system are kept together in the same module, and unrelated aspects are kept out
coupling (12 kinds, 5 facts) - A measure of the extent to which interdependencies exist between software modules
coverage (3 facts) - A measure of the percentage of paths, statements or branches taken by a set of tests
earned value (4 facts) (budgeted cost of work performed) - The amount of work completed, measured according to the budgeted effort that the work was supposed to consume
efficiency (1 kind, 7 facts) - The extent to which a product or process can operate using the fewest possible resources
efficiency of use (7 facts) - A measure of how fast an expert user can do their work using the system
error^3 (4 facts) - An inaccuracy in a numerical computation
learnability (10 facts) - The speed with which a new user can become proficient with the system
learning curve (4 facts) - A curve on a diagram that plots the time spent learning on one axis, and the amount of functionality learned on the other axis
maintainability (1 kind, 10 facts) - An important quality of software that measures the extent to which the software can be modified at the lowest possible cost
metric (3 facts) - A scale on which a software product or process may be measured
modularity (5 facts) - The extent to which software is divided into components, called modules, which have high internal cohesion, low coupling between each other, and simple interfaces
response time (12 facts) - The time that elapses from when a user issues a command to when the system provides enough results so the user can continue his or her work
reusability (1 kind, 6 facts) - A quality that measures of the extent to which a product or process can be used in different contexts from which it was originally designed
schedule^2 (3 facts) - The total elapsed time of a project
severity level (3 facts) - A number given to a failure, defect or test case, indicating the amount of impact it has on the user or customer
test case pass target (5 facts) - The desired percentage of test cases that will pass testing