association class | has definition A class whose instances are associated with links of a (usually many-to-many) association |  |
is a subtopic of 5.3 - Associations and Multiplicity |  |
is attached to an association |  |
is a kind of class |  |
should be named using a noun that reflects the meaning of the association |  |
class | can have instances |  |
contains all of the code that relates to its objects including - code describing how the objects of the class are structured - i.e. the data stored in each object that implement the properties
- The procedures, called methods, that implement the behaviour of the objects
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contains data associated with each object |  |
declares a list of variables, called instance variables, corresponding to data that will be present in each instance |  |
has part class name |  |
has part class variable |  |
has part code |  |
has part constructor |  |
has part instance variable |  |
has part method |  |
has part variables |  |
is an abstract representation of all the instances of that class that may ever exist |  |
is probably useless if it has no responsibilities attached to it |  |
is the unit of data abstraction in an object-oriented program |  |
is divided up into methods |  |
is drawn as a box with the name of the class inside in a UML class diagram |  |
is needed in a domain model if you have to store or manipulate instances of it in order to implement a requirement |  |
represents several similar objects |  |
see also class^2 |  |
should be created to hold a responsibility if the responsibility cannot be attributed to any of the existing classes |  |
should be named after things their instances represent in the real world |  |
should have a comment at the top describing the purpose of the class, how it should be used, its authors and its history of modification |  |
should not be named after the internals of a computer system such as 'Record', 'Table', 'Data', 'Structure', or 'Information' |  |
data abstraction | groups the pieces of data that describe some entity, so that programmers can manipulate that data as a unit |  |
helps a programmer to cope with the complexity of data |  |
hides the details of data |  |