Subject |
have relatedInternalConcept |
documentation |
be disjoint from |
have axiom |
Concealing | | The Class of Processes where something is moved out of view | NonintentionalProcess | (=> (and (instance ?COVER Covering) (patient ?COVER ?OBJ)) (exists (?CONCEAL ?PART) (and (instance ?CONCEAL Concealing) (subProcess ?CONCEAL ?COVER) (part ?PART ?OBJ) (patient ?CONCEAL ?PART))))
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ContentDevelopment | | A subclass of IntentionalProcess in which content is transcribed or created anew | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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Decorating | SurfaceAlteration | The act of modifying or embellishing something with the aim of making it more aesthetically pleasing | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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DiagnosticProcess | | A Process that is carried out for the purpose of determining the nature of a DiseaseOrSyndrome | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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EducationalProcess | | A Process related to the organization and provision of education | NonintentionalProcess | (=> (instance ?ACT EducationalProcess) (exists (?PROC) (and (instance ?PROC Learning) (subProcess ?PROC ?ACT))))
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ExerciseProcess | | A Process that is carried out for the purpose of exercise | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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Grooming | | The subclass of Process where parts of an Organism are arranged in a socially pleasing manner. Some examples are shaving, brushing, combing, etc | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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Guiding | | Controlling the direction and/or speed of a CorpuscularObject. This includes aiming a gun or arrow, navigating a ship, driving a car or truck, operating a train, etc | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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Keeping | | The Class of Processes where the agent keeps something in a particular location for an extended period of time | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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Maintaining | | The Class of Processes where the agent cares for or maintains the Object | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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Maneuver | | An intentional move or play within a Contest. In many cases, a Maneuver is part of a strategy for winning the larger Contest of which the Maneuver is a part | NonintentionalProcess | (=> (instance ?MOVE Maneuver) (exists (?CONTEST) (and (instance ?CONTEST Contest) (subProcess ?MOVE ?CONTEST))))
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MentalProcess | | An OrganismProcess involving the mind or cognitive processing | NonintentionalProcess | (=> (instance ?PROCESS MentalProcess) (exists (?ANIMAL) (and (instance ?ANIMAL Animal) (experiencer ?PROCESS ?ANIMAL))))
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OrganizationalProcess | | An IntentionalProcess that is carried out within or by an Organization | NonintentionalProcess | (=> (instance ?PERSON PersonBySocialRole) (exists (?ACT) (and (instance ?ACT OrganizationalProcess) (agent ?ACT ?PERSON))))
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Poking | | The Class of Processes where the agent brings a something long and narrow into contact with an Object and, in some cases, pierces the surface of the Object | NonintentionalProcess | (=> (and (instance ?POKE Poking) (agent ?POKE ?AGENT) (patient ?POKE ?OBJ) (instrument ?POKE ?INST)) (holdsDuring (WhenFn ?POKE) (connects ?INST ?AGENT ?OBJ)))
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RecreationalProcess | | A Process that is carried out for the purpose of recreation | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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ReligiousProcess | | An IntentionalProcess that is carried out within or by a ReligiousOrganization | NonintentionalProcess | (=> (and (instance ?ACT ReligiousProcess) (agent ?ACT ?AGENT)) (or (instance ?AGENT ReligiousOrganization) (exists (?ORG) (and (member ?AGENT ?ORG) (instance ?ORG ReligiousOrganization)))))
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Repairing | Maintaining | The Class of Processes where the agent makes a modification or series of modifications to an Object that is not functioning as intended so that it works properly | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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Revealing | | The Class of Processes where something is moved into view | Concealing | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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Searching | | Any Process where the aim is to find something, whether it be information (i.e. a Proposition) or an Object | NonintentionalProcess | (=> (and (instance ?SEARCH Searching) (agent ?SEARCH ?AGENT) (patient ?SEARCH ?ENTITY)) (inScopeOfInterest ?AGENT ?ENTITY))
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SocialInteraction | | The subclass of IntentionalProcess that involves interactions between CognitiveAgents | NonintentionalProcess | (=> (instance ?INTERACTION SocialInteraction) (exists (?AGENT1 ?AGENT2) (and (agent ?INTERACTION ?AGENT1) (agent ?INTERACTION ?AGENT2) (not (equal ?AGENT1 ?AGENT2)))))
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Striking | | The Class of Impactings that are intentionally caused by a CognitiveAgent | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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TherapeuticProcess | | A Process that is carried out for the purpose of curing, improving or reducing the pain associated with a DiseaseOrSyndrome | NonintentionalProcess | (=> (instance ?PROC IntentionalProcess) (exists (?AGENT) (and (instance ?AGENT CognitiveAgent) (agent ?PROC ?AGENT))))
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Touching | | The Class of Processes where there is immediate physical contact between an Organism and another Object | NonintentionalProcess | (=> (and (instance ?TOUCH Touching) (agent ?TOUCH ?AGENT) (patient ?TOUCH ?OBJ)) (holdsDuring (WhenFn ?TOUCH) (connected ?AGENT ?OBJ)))
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