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Entity > Physical > Process |
Process | ||||
subject | fact |
Process | documentation Intuitively, the class of things that happen rather than endure. A Process is thought of as having temporal parts or stages, and so it cannot have all these parts together at one time (contrast Object). Examples include extended 'events' such as a football match or a race, events and actions of various kinds, states of motion and lifespans of Objects, which occupy the same space and time but are thought of as having stages instead of parts. The formal definition is: anything that lasts for a time but is not an Object. Note that a Process may have participants 'inside' it which are Objects, such as the players in a football match. In a 4D ontology, a Process is something whose spatiotemporal extent is thought of as dividing into temporal stages roughly perpendicular to the time-axis | |
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is first domain of agent | ||
is first domain of capability | ||
is first domain of causes | ||
is first domain of destination | ||
is first domain of direction | ||
is first domain of effector | ||
is first domain of experiencer | ||
is first domain of frequency | ||
is first domain of hasSkill | ||
is first domain of holdsObligation | ||
is first domain of holdsRight | ||
is first domain of inhibits | ||
is first domain of instrument | ||
is first domain of manner | ||
is first domain of origin | ||
is first domain of patient | ||
is first domain of precondition | ||
is first domain of prevents | ||
is first domain of realization | ||
is first domain of resource | ||
is first domain of result | ||
is first domain of subProcess | ||
is second domain of causes | ||
is second domain of inhibits | ||
is second domain of precondition | ||
is second domain of prevents | ||
is second domain of subProcess | ||
is a kind of Physical |
Kinds of Process :